So, yeah.
It's been a week without any posts, for the simple reason that there's been a lot of tests, resulting in a lack of time for this blog. Thing is, for every post, I need to draw something! Which takes a fair amount of time! So I think I need to plan these posts a bit more effectively.
Anyway, a new week begins! So here is my second Mammal Monday piece:
I have always feared the deep ocean. I love scuba diving and snorkeling, but if I can't clearly see my surroundings or where the ocean floor is, I freak out! So this time, my theme was the terror that is the vast sea. Poor fishy!
I'm playing around with blue here, as well as some more vibrant hues in the scales reflecting the surface light. 'Bit cartoonish, I'll admit, but sea creature realism is some next level shit!
See you soon!

Why is ocean animal design a 'next level'?
ReplyDeleteThe design itself is not necessarily "next level", but creating sea creatures looking fairly realistic demands a certain level of professionalism. Namely that your sense of lightning needs to be impeccable, as sea creatures are very reflective! Every scale or slimy part needs to reflect the light properly - if there is any light! The sea creature itself may be the only light source there is, like the Anglerfish. Also, water as an environment is not very consistent and tends to bend and refract light in various ways. All of this, paired with the amount of detail, makes it seem harder to achieve highly realistic sea creatures, as opposed to land mammals or birds (except that birds have feathers, which are a pain in the ass).
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